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N95 was the first Nokia model where OpenGL ES was fully hardware accelerated and not using software rendering, by the way.

It had a quite cool launch demo with Asphalt,

https://www.youtube.com/watch?v=20YMdIswaW8

Remember that this are PS like graphics on a phone.

Nowadays there are plenty of WebGL games that aren't half as good.

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The number of buttons on N95 is a hint to why it didn't see as wide adoption as the iPhone. My elderly relatives would be intimidated by that alone, afraid to press the wrong one and break something. A single-button iPhone with a touch screen that showed applications in a simple grid format fit them much better.

Jobs' genius was in understanding that the customer needed a rope that they couldn't accidentally hang themselves with, not a construction crane with a 800-page manual. He spoke about designing devices that his friends and family could use, and you can very clearly see that reflected in the products of that era.

Despite all the Apple copycats nowadays, few copy that focus on the customer.

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