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> but if your game is getting copied for $100 in tokens

My point is they don't actually have to do a good job, they need to make a pile of shit that looks just good enough to trick a few people into buying it.

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Ok, in order to make money? Let people make some money making shitty copies of my game. I think there are roughly two scenarios here.

Scenario one: they’re competing with my game and stealing my thunder. In this scenario my game wasn’t very good to begin with.

Scenario two: we’re going after different customers. They get the customers who want a cheaper game, I’m getting the customers who want a better game.

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