Even the prior two games had an extremely tasteful use of textures and geometry that just felt right and realistic enough to not break immersion despite the hardware limitations. This era of gaming rightfully and correctly recognized that any form of "realism" is ultimately an impression rather than an objective truth.
I remember going to an electronics store with my friend. I couldn't figure out why they had a broadcast football game playing on a 15 inch LCD display up front. I assumed it was a game but then watched it for a few cuts and was so certain it was live footage...
It was a madden game on PS2 in demo mode.