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> And then three fundamental hardware mistakes with the ST were:

> 1. not shipping it with the Blitter from the start so it couldn't compete on games, obviously with the Amiga but even with 8-bits of the time

I don't think a blitter is that big of a deal, especially for games. A sprite/tile architecture would be better for games.

I wish that the ST came with the YM2203, instead of the YM2149. That would make it an even better machine for music, with the addition of 3 4-op FM voices.

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Frame rates on games on the ST were terrible, which just came down to there not being enough cycles in a single frame to really move stuff around. Sprites or tiles would be great but are a bit specific. Blitter hardware subsumes all of that under a more general utility. The STe's blitter when it finally came along was great. But by then it was too late, nobody was going to make games for it because the market was too small.

Once clockspeeds got up to what the Falcon could do, it was unnecessary. But again, too late.

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