What we have now easily available offers much more unlimited possibilities. 24-bit color, 4K resolution, all the 3D you may care about, all the audio you may care about, gigabytes of RAM, terabytes of storage, easy programmability from tinker-friendly stuff like pygame or processing.org or löve to world-construction kits like Godot. Or the whole Web thing. All available at a trivial cost or free. Where's the magic though?
I think that much of the "magic" feeling comes from pushing things to the limit, and beyond. This requires a limited possibility. Basically all art is built around some kind of a limitation and playing with it.
(Being young and having time to tinker with hardware just for the joy of the audiovisual effects goes without saying.)