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Models can't learn from misbehavior after training. Any session is an independent context and there is no mode for punishment or deterrence in production.

Corrective punishment in the real world relies on the receiver's rational and emotional responses as well as their ability to remember that episode. Even animals respond to such treatment. None of these levers exist for ussrs of LLMs.

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> Models can't learn from misbehavior after training.

Some of these events were during testing; I do not know if this test was during training or after, it could have been either.

> Any session is an independent context and there is no mode for punishment or deterrence in production.

Not so, at two levels.

For the companies behind the models: this is why they sometimes throw you A/B tests for which answer you prefer, and still have up/down vote buttons on responses. Those things go into training the next model or iteration of the current model. It's still useful to only deploy checkpoints, but the point is "useful", not "necessary".

For the users: if you have monitoring to detect output, you can trigger interrupts, and injections of "no, stop!" even as a plain English string because it understands natural language.

> Corrective punishment in the real world relies on the receiver's rational and emotional responses as well as their ability to remember that episode. Even animals respond to such treatment. None of these levers exist for ussrs of LLMs.

LLMs impersonate humans. This role-playing does allow them a degree of, if not feeling emotion, at least acting like they experience it.

I expect the problem is that the models are trained to obey the user so hard they're often not willing to push back and say "no" when they ought to. I mean, the logs show the agents were identifying the actions as bad, so it isn't like this was simply the agents being unable to tell right from wrong.

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