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> All relevant platforms

Don't make me tap the sign: the majority of processors running C are weird little dirtbag chips of 16 bits or less sprinkled by the dozen.

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but the C for them is its own little world playing by its own rules, separate from C used everywhere else.

And I bet that when you have only 16 bits of address space, you care how many bits every integer has.

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> No, I don't believe for a second that any future platform will change their size.

ILP64 (wherein int is 64 bits) exists. It's not very popular, but it exists; e.g. ICC supports it. So it happened in the past once already; it may again happen in the future. In any case, predicting the future is very hard, you really shouldn't be doing this.

> IEEE memory representation of float and double

Wait, what? I'm fairly certain that a) IEEE does not mandate the in-memory representation, and b) ARM actually uses big-endian byte order for floats/doubles when storing them in memory.

> always behave exactly the same (leaving out strange edge cases such as denormals)

So not always, but please pretend so? Yeah, no, thank you.

> platforms have very long agreed on twos-complement for negative integers. This even made it into the standard at some point, I believe.

Only in C23. It was explicitly rejected for C++ 23 (and C++ 26 too, I believe).

> but because everyone of course did the obvious

No, not everyone did the obvious. That's why it took so long to standardize because divergent implementations existed.

> There are much more guarantees modern C++ code can (and should) rely on.

As long as you only use only GCC (or Clang) exclusively, yes, you can. Otherwise, no, you can't and shan't.

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> ILP64 (wherein int is 64 bits) exists. It's not very popular, but it exists; e.g. ICC supports it.

ILP64 is problematic for existing code: there is lots of stuff like hashcode computations using uint32_t with multiplications, relying on the C standard guaranteeing wraparound for unsigned overflows. But with 64-bit int, uint32_t will promote to a signed int, and overflows will thus be undefined behavior. This problem already exists with uint16_t multiplications on current architectures, but moving the problem to uint32_t will cause trouble for a lot of existing code that thought using fixed-size types like uint32_t would be safe.

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Thank you for being one of the few people who understands that in C/C++, `unsigned OP unsigned` can have each operand be promoted to a signed integer and then have the operation overflow and cause undefined behavior.

I chose to deal with this problem by doing a "pointless" operation to force a promotion to at least unsigned int. For example:

    uint16_t x = 0xFFFF;
    uint16_t y = 0xFFFF;
    uint16_t z = (uint16_t)((x + 0U) * (y + 0U));
This piece of code will work on any machine, such as: (uint16_t = unsigned short = 16 bits, uint32_t = unsigned int = 32 bits); (uint16_t = unsigned short = unsigned int = 16 bits, uint32_t = unsigned long = 32 bits).
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But the result is 1, whether you calculate it as 16-by-16 unsigned multiplication (you get 0xFFFE0001 truncated down to 1), or 32-by-32 signed (you multiply -1 by -1 and get 1, with no overflow).
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> 32-by-32 signed (you multiply -1 by -1 and get 1, with no overflow)

Wrong. You mentally casted each operand to int16_t before subsequently casting to int32_t. The first step is unjustified.

The correct calculation according to the C standard is: (int32_t)0xFFFF * (int32_t)0xFFFF, which definitely overflows.

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> stuff like hashcode computations using uint32_t with multiplications, relying on the C standard guaranteeing wraparound for unsigned overflows. But with 64-bit int, uint32_t will promote to a signed int, and overflows will thus be undefined behavior.

Yeah, except that multiplying two 32-bit values, recast as 64-bit signed integers, will not overflow. Even adding another 32-bit value to this product will not overflow. Throw in the final cast to uint32_t to throw away the upper sign bits, and you get the identical result.

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> multiplying two 32-bit values, recast as 64-bit signed integers, will not overflow

Factually wrong. Consider: (int64_t)0xFFFFFFFF * (int64_t)0xFFFFFFFF. It definitely overflows.

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> I'm fairly certain that a) IEEE does not mandate the in-memory representation,

That's not how I interpret section 3.2 in the standard[1]. Figure 1 seems quite explicit in how a single and a double should be encoded. The section on extended values specify they can be encoded in an implementation-depended manner, which makes the case stronger IMO.

edit: I note that in the 2008 revision[2], it's more explicitly mentioned that the specified encoding is a binary interchange format. So that's a lot more specific than the original.

[1]: https://pub.sergev.org/doc/ieee754-1985.pdf

[2]: https://pub.sergev.org/doc/ieee754-2008.pdf

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It only talks about MSBs and LSBs. It does not specify whether the LSB of the value as the whole resides in the first byte of the memory representation or in the fourth/eighth.

And of course, if you accept the network byte order as the one intended for the interchange, then IEEE-754 mandates big-endian encoding.

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Maybe you are talking past grandparent, but I think they meant "it's safe to assume float and double are IEEE-754," which is not mandated by the C standard.
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>> platforms have very long agreed on twos-complement for negative integers. This even made it into the standard at some point, I believe.

>Only in C23. It was explicitly rejected for C++ 23 (and C++ 26 too, I believe).

It was added in C++20[0], see the note[1] "This is also known as two's complement representation".

[0] https://timsong-cpp.github.io/cppwp/n4868/basic.fundamental#...

[1] https://timsong-cpp.github.io/cppwp/n4868/basic.fundamental#...

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That is way too much to remember
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