In essence, while the app stores used to be about hobbyist software to some degree, they have become a place created by big companies for big companies, much like Walmart or Target. That would be fine if customers could choose when they visited Walmart or Target, but instead, we've created a regime where you must buy everything from Walmart or Target.
This has made mobile development a wasteland for hobbyist-built and community-built software. I know some people cheer this as the removal of amateurs and crappy software from the marketplaces, but I would counter with the observation that commercial software often doesn't have my best interests at heart, and I would, many times, prefer a piece of community-built or amateur software instead. This gets harder to procure with each passing day.
So, I think developers are generally better-served leaving mobile development and instead focusing on web development, which is not gated in the same ways. While you won't have the same reach that you would get through the app stores, you do have much more control over the platform on which you're developing.
There's just no money in it for them, and a lot of support burden. Hobbyist apps are either free, or a few bucks. For Google, the income is a rounding error compared to ad revenue for household-name apps or in-app purchases inside blockbuster mobile games.
(I will be first in line to buy the first working and affordable Linux smartphone.)
But they have just become shortsighted over time and, perhaps correctly, don't think they need to keep investing that way to get the payoff any more, they can just go 100% payoff now.
I also had my old dev account that I used during school permanently disabled.
https://cheq.ai/wp-content/uploads/2021/12/clickfarm6-1920w....