About half the time it made a playable game in a single short prompt. The other half of the time a few follow-up prompts were needed for refinement (eg. Things like "the blaster weapon is way too powerful, divide it's hit points by 10" or "we need a way to reconnect a player whose network dropped mid round" or "the GPS doesn't work on iOS")
Could it be because the model was somehow pre-trained? If we compare it with pelicans that are still not-perfect…