Every personality has something, it seems, that it tends to get addicted to if given the chance. Gambling has never been that to me. I get bored with most of the games and upset at losing money—even if I net win, I’m irritated about the incremental losses.
On the other hand, I have to manually keep track of how many days in a month I drink because if I don’t I’ll happily have half a bottle of wine every evening, and I think I know where that leads. (When I lose money in a casino I almost always translate that into a nice dinner. Which I will, invariably, enjoy far more than winning imaginary numbers.)
As someone with years of experience in this industry, only a fraction of a percent of gamblers actually meet this defination. But they all think they're net winners and write off losses as "incremental"
While you don't appear to be susceptible, it is notable that this mindset is not something that makes you less likely to develop a gambling problem. It's actually part of how they drive addiction. A customer who is annoyed at every loss is often a customer who will chase their losses with more/bigger bets, trying to get the winning high back.
That makes sense. When I lose a bit the boredom accelerates and I just want to leave. I’ve “spent” the money on an experience and it was boring.
The only exception to this is card games. But I don’t like those at casinos or on my phone. And I’d be happier playing a board game with most of the folks I play poker with.
You have to eat to survive, but when it becomes your only source of peace or happiness and/or you get addicted to it … very bad things happen and it’s very hard to moderate.
Haven't followed all that closely for some other games, but it very much seems like the model for NBA2k is to release a new game with some minor patches each year, charge 70$, then spend the majority of that year crafting patches for the card game to keep whales interested in constantly spending on new packs(which are promptly devalued on the next release, and straight up killing the prior year's game's online service, makes them entirely worthless the next year).
It's scary like all addiction, but particularly sad at its core.
That "live in a place with possibility" surely triggers the anticipation part of dopamine (which is what it really is, more so than the pleasure part). Dopamine is also intimately connected to movement: i.e. the shakes for people with neurological conditions as well as addicts going through withdrawal or about to relapse.