> There is no atlas, so a hundred thousand CJK glyphs cost a font's worth of outline data, not an atlas the size of a video. Text can change every frame at no baking cost, which is exactly what you want for live data, user input, and localized content. And it all happens in a single draw with an ordinary fragment shader, no vendor extension required.
Specifically, these sentence structures:
1. ... so <blah> costs <blah>, not <blah>.
2. And <blah>, no <blah>.
3. ... fixed resolution ahead of time, which quietly ...
Maybe what we are seeing is us internet dwellers being exposed to wiring styles of humanity we had not been exposed to ?
> Drawing it on a GPU, crisply, at any size, under any 3D transform, while the text changes every frame, is not.
> One small texture, resolution independent within reason, one cheap shader.
English is not my native language, so I may be wrong here.
I think it's a mix of human and LLM writing.