But about having nobody to play because you crush everyone - as long as you want to play to enjoy and not just always go full-on try-hard mode - just stop crushing everyone and you'll have people to play with.
Let people win every third game. If you're good enough (at it), they won't notice. They'll have a good time and you will. In Tekken it works to have them win some rounds (extra points if you let them have two out of three), but still win the match, tho maybe only if you're not just 2 ppl playing.
That's a rule established from rat behavior observation study, you can hear about it in every third jbp lecture.
Ever since implementing it, I never end up with nobody to play with. Just curb your wanting to always win and focus on maximizing the amount everyone enjoys playing in the long run.
Even a game where there's always a winner and a loser doesn't have to be a zero sum game.
Sure, I'll go back and tell my 12 year old self to do that.
But, actually, I did do that, to some degree. As I mentioned, I would drop hints and talk about my strategies in games, usually after the game, so he could be more competitive and understand how I was thinking about things. That also has a cost on the fun for both parties, though. Smart people can recognize when you're going easy on them. Nobody normal likes being pandered to.