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Game consoles worked a lot like this until around the PS3 era, where the disc/cartridge the game came on was shipping binaries for everything including all the hardware support.

This led to some hilarious implementation shenanigans for the Wii as a transitional console, where the Home button pause screen is not in fact a task switch to some underlying console OS but rather a piece of the SDK that is separately-delivered from each individual game.

ref. https://www.copetti.org/writings/consoles/wii/

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As AI reduces the cost for writing closer to the metal, it's also reducing the cost for creating new metal to target. I suspect we'll see an explosion in new hardware as it's cheaper and easier to design custom solutions.
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If you're writing for VM and don't need stuff like GPUs, you can.

For actual real hardware, not really

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GPUs, wifi, power/thermal management, firmware. Especially in portable computing there is still a huge amount of hardware support surface area to contend with.
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