DnD does the same thing: it's the most popular but its rules are this awkward hybrid of legacy cruft and some modern ideas, so learning it a huge effort, which means most people who play it aren't willing to try any other RPG systems even though most of them are dramatically easier to learn because they were built with a clean design from the ground-up.
It's the sunk-cost fallacy as applied to learning something complex, combined with something like the horn effect (inverse of the halo effect) making any competitors look equally complex even if they're not, causing long-time Pandas users/DnD players to strongly resist even looking at other options. Basically the frustration of learning these older systems seemingly traumatizes some people into never straying.