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Very cool! Though my ChemEng degree obligates me to say that the animation in the "steam" section should really show boiling all the time if the pressure gauge is indeed showing the pressure in the container. Though in reality you'd never heat water at below atmospheric pressure in a real engine, if you did it would be boiling at any temperature at or above the triple point, and below the critical point, so long as there is no air in there.
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Interesting that many of the early steam mills used a steam engine to pump water into a water tower, which then drove a conventional water wheel to power the millworks.
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Yes, until they were able to get smooth rotation out of the engines, the water wheel was a much smoother source of power. Especially for looms and weaving machines, stable, smooth power was critical. "Power in the Industrial Revolution" by Richard L Hills is a deep exploration of the history there :).
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Reliable too, I suppose.
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Piston rings were really bad in the early days.

Remember, this was all iron, not steel. The mass production of steel didn't get going until the 1880s. It's amazing that railroads predate steel.

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Early iron rails wore out and had to be replaced after a given usage (measured in years on a heavily traveled section) --- this was a big part of the need for the Bessemer process to be developed.
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These could really use a way to really pause everything so one can read the text without distracting animations.
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Armchair metrologist here. Did metalworkers back then use 16ths, or 12ths and 24ths? I'm familiar with the use of 1/12th lines ''' and multiples of 1/144th points ''''.
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Good question! From my reading, English engineering shops like these used 1/8ths and 1/16ths. Whitworth did push for "decimal inches" (1/10, 1/100, etc). It seems like the 1/12th and 1/144th were more common in watchmaking and optics.
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Have you read "The Perfectionists" by Simon Winchester? Great book if you're into this stuff!
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Yes, a wonderful book :).
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How was AI used when writing the article? Not implying anything, I haven't started reading it (yet).
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Certainly a fair question!

The text was hand written, but reviewed by AI and light edits were made. The CAD models that drive a lot of the animations were either sourced or built based on pictures of historical machines. As called out in the credits, the interactive figures were built by myself and Claude Fable 5 (mostly - a bit of Opus 5.5 in there now).

The article itself was built over about 4 months.

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Hey, so a bit of self-promotion for some free software I built that you may be interested in.

https://github.com/yuechen-li-dev/Aetheris/

It's a code-first CAD kernel/toolkit specifically to help LLMs with CAD stuff, it's currently AI usable but not very human usable yet since I'm working on the editor UI. Get your Claude to clone it and give it a try and see if it's easier than your current workflow.

I built two 3D mechanical demos with it a couple of weeks ago that you can check out as well. https://aetheris-difference-engine-showcase.yuechenli.worker... https://aetheris-editable-v8.yuechenli.workers.dev/

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What CAD do you use for the models, and does it have a CAM simulator (for example, you might actually be able to simulate the tread cutting in Fusion 360 CAM's simulator.
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I used onshape, but just the basics :). The thread cutting was done just as an animation.
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