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I think this is the part that stumps me. I've done similar things, I'm not math heavy but "vibecoded" a full physics simulator. It wasn't 100%, but it was 90% or 95%. Wild!

But I dropped it and will probably never touch it again.

Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?

And maybe that's OK - we're just writing software for ourselves now, because it's so cheap + fast to produce.

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> Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?

You can ask the same about hand written code too.

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Have you tried creating something that doesnt have HUNDREDS of existing implementations on the Web already?
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Maybe I’m just better than you? It’s something to consider. Your whole point here is that astra could pump out something faster than you ever could at a quality level _you_ think is good. It might be worth some reflection that _your quality level_ is not _my quality level_.

I have no pressure to use this stuff. I’m still getting paid. I’m still shipping higher quality software at the same speed as the rest of my peers. Why should I sacrifice quality for speed?

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I'm quite curious to know what kind of systems / software do you work on?
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