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Valid point, but the solution is wasteful and overengineered. Imagine if videogames needed an external datacenter to run the tutorial levels.
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I don't disagree. But the existing tech solution - scrubbing through YouTube tutorial videos until I cobble together the bits of knowledge I need - is also quite overengineered, isn't it?

Obviously I'd prefer to ask specific questions to my expert human friend sitting at the next desk over, but sadly they don't exist.

I just hope there is a future where this tech exists without such big downsides.

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There'll be gauntlets of pathways mapped before the first step is taken, as or before the first agent is deployed. Criteria will include resource use weighted against economic efficiency. Already being done.
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I am willing to bet you could run a model capable of using this on a 12GB 3060 + some RAM. (Qwen 3.6 35B)

Even the data centre using this probably uses less net energy, and costs less, to build one of these dumb arrows than the aggregate sum of the energy used to keep you alive while you Googled for the answer. (Including heating/cooling the building, powering the equipment growing the food you eat, etc.)

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Sounds like an opportunity for a good engineer to come in and write something with the same functionality that runs locally and efficiently. The claim that it's wasteful only holds water if the non-wasteful solution exists and can accomplish the same tasks.
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Right, maybe the next step is that Blender comes with a local-gui-tutorial-llm packaged with it?
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