> This stage is far too early to demand perfection; it’s best to keep expectations low, to refrain from self-criticism, and to support psychological safety (the feeling that it’s okay to make mistakes) to allow every single detail of the idea to flow out.
It's related to the original post's mention of scarcity, and how "the path to writing a great song really is through hundreds of mediocre songs." The most reliable way to good work is to allow it to emerge through a lot of preliminary work (e.g., lots of drafts, demos, and sketches).
More on preliminary work here: https://www.holloway.com/g/creative-doing/sections/draft-dem...
I think there's something here that's a little different from just "refrain from criticism" that I needed to hear which is something like "you can spend a lot of time trying to find the perfect way to do something, or you just do it many different ways and see which you like better" and frankly, I spent so much time noodling, it might have been _less_ overall time if I'd just forced myself to record some very formulaic versions I was averse to, and seen if any of those inspired me to actually get the thing done.
I liked "Instead, it’s about creating one version of a project that will likely either be improved upon in the future or serve as inspiration for something else. The key is to cultivate the commitment and conviction to declare that something is done, for now." from your piece. I think that's what I'm trying to get at.
There are no creative chords. There are creative chord progressions.
Now it's like I'm back in 2003 when my feature phone had a little music composer thing on it. You'd just slap together some presets.
Life is good.
But, have had heard the same thing that was said in the page you linked, that one of the reasons Brahms took so long in his life before he wrote a symphony is that he had to compete with Beethoven, and didn't feel it was ready until much older. Yeah, what an immense weight he must have felt to have to follow up what Beethoven had done!
And moreover he wasn't at all afraid to say so; he clearly considered it normal and commonplace.
So I want to be less afraid to do that. Because at the end of the day, if I decide it's too stolen, I can always just not release it.
Some also argue it's what makes AI "not stealing" although many artists disagree with it.
I've taken some hobbies since then and haven't felt the need to do something other than programming and my hobbies since then - having these other interests (mushroom collecting, weightlifting, hiking, etc) has been enough.
So you hear a little "Bastille Day" in "Headlong Flight". Oh, yes.
This was the first shape that seemed to have a kernel where if you related to as a reader, I thought it was a good indication that you'd enjoy the whole piece.
I made a replica of a watch that was too expensive. I made a pair of shoes because the real version was too expensive. I made illustrations based off other art.
I'm an engineer who likes art, not an artist who likes engineering. Stealing ideas, making your process efficient, and creating a great product are all what's important to me... not something like capturing my raw and original emotions in the work.