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BAR has quietly become the best RTS to release in years and is a huge amount of fun. It really feels like the version of TA that my nostalgia remembers even though the game and units are a bit different.

My group don't play competitively, we hop on for a bot bash once a week and the AI is a lot of fun to play against. I'm excited for them to finally release on Steam because that will lower the barrier to entry and increase exposure because the game definitely deserves success.

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First time seeing the words bot bash but instantly recognized it as a synonym to comp stomp :).
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Yeah, let me add that it’s a wonderful community. They won’t flame you for failing the frontline because your opponent has been playing the game since day 1.

If you just started, just stay in the backlines and do “eco”, people will be ok with that.

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Highly depends on the mood of the day tbh, but you will see this positivity from lot of players (the Academy on Discord is a great place to find these guys). You’ll also get flamed by others.

We have allsorts. If you can put up with the occasional misery there’s a lot of fun to be had.

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That's pretty good to hear. I've taken interest in it from time to time, and downloaded it at one point to spectate matches. It seemed really intimidating to my extremely casual RTS playing self with how much is happening.

Maybe I'll give it another look.

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There are some single-player missions and modes that you can play to try it out. And I heard there's going to be a commercial release with a full single-player campaign coming out eventually. https://www.beyondallreason.info/news/beyond-all-reason-and-...
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The sarcasm isn't warranted

It's very much a game of team coordination where the power curve is exponential but also can have huge turnarounds since buildings are fragile but drive the economy entirely

So naturally you have to know how to play your specific role or it can throw the game for everyone else

It's not casual like Command and Conquer or something, but nor is it incredibly sweaty like StarCraft or DOTA

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Is command and conquer considered casual?

I feel like whether a game is considered sweaty or casual is more dependent on the game mode (e.g. ranked vs normal, UMS vs ladder etc).

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This experience might uh, might not be universal. I found the 8v8 community unhappy when I accidentally threw games while trying to learn. I will say the 1v1 community is very relaxed though. Starting 1v1s or vs bots might lead to a better experience.
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As someone who has played BAR, it's hard to read this as not being maximally sarcastic.
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Man, I got flamed hard even for losing against one of the game developers, the community is cooked.
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I find small team games to be non toxic. Just find others with same skill level..
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ya, this drips with the common noob complaint that people flame you for being a noob.

unfortunately that is a totally fair assessment. its a deep and detailed game with lots of units, commands, mechanics and a few maps that have extremely developed meta.

this is only a problem if you think you can drop into multiplayer on literal day 1 without even doing any of the local/non ai learning options the game provides and expect your team to just deal with you not even knowing the basics.

And even then if you start in "noob" lobbies people are pretty helpful, to the extent that they are trying to play the game and give you tips and can only do/type so much.

so its simple... 1. play the scenerios/vs to learn the basics. also watch some yt basics guides 2. join noob lobbies. 3. when people try to help you and they sound mad/terse/short it helps to assume they are just busy with their own match and are doing their best to play and help you learn. if they give you advice try to take it. 4. do your best and ping out when things are going bad in your lane.

the community on there really is very much "nicer" to noobs that many games, especially ones that are co-op team based. but you do need to have realistic expectations. people will get upset if you mess up their games bc you havent at least tried to learn how to play at all.

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"It's simple" followed by an on-boarding routine more complex than some paying jobs I've had.

You are way out on the edge of the bell curve. You only want to play with similar people. That's fine. But own up to it and don't pretend it's friendly to newbies.

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Thats if you're sensitive to being flamed. I jumped in after playing against bots for 30s no previous TA experience and I was a complete terrorist for 5-10 games. Then I started just being a "bad" player and going unnoticed.
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It's better in just about every way, and if you have a copy of TA (such as from GOG), you can load the soundtrack from TA into BAR's music folder and it'll change the soundtrack to the TA soundtrack.
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This is often recommended here, but I find BAR to have too much of an “arcade” feel compared to many other RTSes. It seems to be competing with modern Starcraft, not the rest of the TA lineage.

I’m sure many will like it, but if you’re expecting it to be like TA or FAF then you may be disappointed.

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What's the difference? Looks the same to me.
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FAF in particular has a slower, more gradual pace, and is grander in scale, although this latter complaint may just be the smaller scale of the FAF units on the map. BAR also feels “cartoonish” somehow, the units have exaggerated animations (like Starcraft) and when they explode the physics feel off. Finally I just prefer FAF’s mechanic of a commander death ending the game for that player, it raises the stakes for protecting that unit and adds interesting strategic options.

BAR feels to me like someone took the various noob complaints about FAF (commander sniping, complex tech trees, slow pace) and applied them all to reduce the scope of the game.

People who compare BAR to FAF don’t seem to understand that. Your target audience isn’t former FAF players who like to coordinate epic multi-hour games, it’s players of fast-paced lobby RTSes.

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I was struck by something else about Beyond All Reason.

There's a popular Starcraft 2 commentary-and-gameplay streamer, Winter, who spent some time posting commentated BAR games. Videos from this period include direct pleas to his audience to take more of an interest because it's a better game with a better development model.

Then he took BAR off of his main youtube channel because that didn't work. He now seems to operate a separate variety channel with some BAR content.

I think about what this says about the role that marketing plays in people-in-general's choice of pastimes.

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I think this says more about how the youtube algorithm works and how people want it to work.

I can't speak for everyone but at somepoint I find myself wanting to watch a sc2 game so I "turn on" wintersc's channel. Because I want starcraft. It doesn't really matter how good BAR is if I'm looking for sc2. I might want to watch BAR at some other moment, but that's a different behaviour mechanism, if you see what I mean.

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Starcraft 2 is a 16 year old game that's a sequel to a 28 year old game. In my limited exposure that's a crowd of people who know what they like and want to stick to what they know, not a crowd of people looking for new things. Probably one of the most now-marketing-resistant groups you'll find. Marketing in 1998 may have been able to change it, though. ;)
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Also bunch of vids by a guy called drongo. Haven't seen any recently (7 months) though
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Can confirm, BAR is what you want...
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I have a very strong opinion about everything not having the 2.5D viewing mode as TA cannot be a worthy successor for TA. The 2.5D mode was part of the fun.
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I keep meaning to try this game when I see it mentioned. It looks fun!
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