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I wonder if it would be possible to build in support for keyboards with hall effect switches like the ones Wooting make. Those keyswitches are analog.
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>Even using the original ps2 or ps3 controller with the right drivers on PCSX2 doesn't really reproduce the same smooth acceleration/brake curve of the PS2.

why not? if we're at the point of byte perfect recomp of system firmware+games, surely we could find a patch that would fix that in both pcsx2 or this project

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I think the game is simply hardcoded with a sensitivity curve and deadzone specific for the Dualshock 2 pressure buttons on a regular PS2. Some third-party controls aren't too great to use with PS2 GT games, too.

Patching that is possible I guess, but it would also require setting up some sort of calibration in the game.

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Most people I know use the DualShock 4 for PS2 emulation. All you need is to write a mapping for the DS3, 4 and 5 to the DS2 curve and you can cover a big part of the users.
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Generic PS2-to-USB adapters ignore that part of the spec, so the PC doesn't receive these inputs at all. You'd need to build your own adapter out of Arduino or something.
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There are two types of generic PS2 to usb adapters, the one designed for pc (usually has two ports) and the one designed for PS3. The PS2 to PS3 controller adapters work perfectly with the right drivers (DSHidMini on Windows).
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Cool, didn't know that. I thought they've got rid of pressure sensitive buttons in PS3 already, not PS4. Thanks!

So apparently, to make pressure sensitive PS2 controller work in PCSX2, you need ShanWan PS2-to-PS3 adapter (or equivalent), DSHidMini, and set input mode to SDL. Since I lack both pieces of hardware, I can't test it myself. Or skip the middleman and get a PS3 controller, which is a better option anyway for several reasons.

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Right analog should be accelerate and brake.

Analog buttons were always a bad idea and should never be used.

These days you can map analog triggers to the sticks for a modern experience if you want that.

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> These days you can map analog triggers to the sticks for a modern experience if you want that.

It gets wonky if you press both analog triggers at the same time though. I've also tried mapping them to X and O to simulate the pressure, but the range is also somewhat off, with a way steeper curve (half pressing a trigger gives nearly 100% intensity of the OG buttons).

An alternate solution I've seen around is using a GMIX or similar devices and mapping the g29 wheel controls from the game to a modern Xbox/PS controller, but I've never tried it myself.

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This is exactly how I play GTx as well as Tourist Trophy.
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I think the ergonomics of right stick for that is horrendous, but aside from that, for a racing sim game, you're gonna need to be able to hit the brake and the gas at the same time.
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It's just practice. I've been playing that way since GT1 so the ergonomics of anything else is awful to me.
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