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It's incredible how small the teams were on some of Nintendo's best games.

Ocarina of Time & Majora's Mask were 40-50 people. If you look at the credits for modern games, they scroll for minutes at light speed. The entire credits are ~100 people on those games.

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It seems these days AAA games are blockbuster movie level production
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Compared to today's big-budget productions, I'm also impressed by this era's typical development team size. Banjo Kazooie, another iconic N64 platformer, was another 15 member dev team, the bulk being 4(!) programmers and 4 artists.
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One thing I find really interesting is how the move from industrial society to information society involved such small teams for new products. Look at the huge teams needed to make a new ship design or airplane or even things like washers and dryers and such. Its a lot of different roles. Some of these projects had hundreds if not thousands of people involved.

Meanwhile, some of our most amazing software came from groups under 150 people. The original Macintosh was just 125 people. The NES was a core team of 4 to 5 engineers. The original iPhone team was 200 people. The original Amiga team was 30 people. Windows 1.0 started with 13 people. Windows NT started with 12 people. Microsoft Excel was originally 5-7 people. Google launched with six people and its 1999 staffing level was around 40 people. Some classic video games from the 80s were made by 2 or 3 people, often just 1 person. A lot of 90s games had teams of 5-30 people.

You could drive past a sleepy office park with a tiny office and inside would be 50 people who would change our software world significantly. I find that really interesting and romanticized a bit.

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