Ocarina of Time & Majora's Mask were 40-50 people. If you look at the credits for modern games, they scroll for minutes at light speed. The entire credits are ~100 people on those games.
Meanwhile, some of our most amazing software came from groups under 150 people. The original Macintosh was just 125 people. The NES was a core team of 4 to 5 engineers. The original iPhone team was 200 people. The original Amiga team was 30 people. Windows 1.0 started with 13 people. Windows NT started with 12 people. Microsoft Excel was originally 5-7 people. Google launched with six people and its 1999 staffing level was around 40 people. Some classic video games from the 80s were made by 2 or 3 people, often just 1 person. A lot of 90s games had teams of 5-30 people.
You could drive past a sleepy office park with a tiny office and inside would be 50 people who would change our software world significantly. I find that really interesting and romanticized a bit.