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I agree, I do like them for creating believable interaction prototypes though.
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I agree too, the problem arrives later when the prototype must scale
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This is not unlike hardware: making prototypes, assuming the principles are valid to begin with is relatively easy. Making a prototype that is a good precursor for a production run that's not going to result in a large number of rejects is stupendously hard. You can't fake your way through that. This is one of the reason many Kickstarters are doomed to failure, it's one thing to have a device working on your table in the lab, a completely different thing to produce that device reliably over and over again with negligible QA failures.

That's why some of these projects really impress me (for instance: that phased array antenna on a Raspberry Pi features here a short while ago: https://scalerf.com/). The amount of skill required to pull something like that off is off the scale, and they make it look so easy.

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Exactly, i have been involved in hardware projects and every word You said was my exact experiece. The prototype in theory is perfect, in practice everything just explodes.

In software, instead, i find really dificult to show a customer a vive coded app and explain to then that it's only a step. It seems like they only understand the visual part of the process.

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