The Build engine's rendering was stunningly simple (and dare I say: elegant). You could run hundreds of instances of Shadow Warrior on a single EPYC (since they mentioned Xeon) at that resolution and framerate if you rewrote the engine with modern mechanical sympathy in mind. On a modern desktop CPU it'd probably be over a hundred instances.
People, including many programmers, just don't grasp how much power we have under the hood nowadays...
Edit: my old iPhone SE, fully utilized, can produce the same GFLOPS as the Cray T3E (the one with thousands of DEC Alphas inside). This is our reality.
Additionally Shadow Warrior used some newer rendering techniques, so it's possible they don't scale well to higher resolutions.
Sources: * https://framebuffer.io/project/quake * https://browser.geekbench.com/geekbench2/327940 * https://browser.geekbench.com/geekbench2/529270