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Ah,Sorry,in 2001 it was actually the first, so Geforce 1 / ONE.

It hat -fasten your seatbelts- one(!) dedicated pixelshader and one dedicated vertexshader :-) High times back then - it was like entering next dimension.

(Two chips, guys, two!)

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And alternative rendering methods like Commanche's voxel weren't doable on the GPU for a long time.
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....and it always sucked, sucks currently and will suck in the future. For several reasons.

The market clearly decided the tech. And yes, for I felt Comanche'94 was just uggly and "bricky"

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