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Indeed. Personally I am quite old-school, I like MSAA (despite the performance hit) and subpixel morphological AA (SMAA, used to great effect in Crysis). DLSS is interesting but I cannot unsee the artifacts.
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TAA introduce aliasing on fast moving element which is far more annoying than blurring
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The alias was there from the start. It just couldn't find where it was in an older frame to do the anti aliasing.
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TAA is a nightmare, and Unreal Engine depends way too much on it. TSR also suffer from ghosting and artifacts unfortunately. But I have come to the realisation that gaming will be about massive compromises for the next decade.
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