Indeed. Personally I am quite old-school, I like MSAA (despite the performance hit) and subpixel morphological AA (SMAA, used to great effect in Crysis). DLSS is interesting but I cannot unsee the artifacts.
TAA is a nightmare, and Unreal Engine depends way too much on it. TSR also suffer from ghosting and artifacts unfortunately.
But I have come to the realisation that gaming will be about massive compromises for the next decade.