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Yeah giving a 1 hour limit for code generation makes the whole thing a bit incoherent. Plus, performance is just going to depend on how closely the models have memorized the best open-source Starcraft bots and can reproduce them.
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If Astra is leading the pack...Considering it's supposed to be one of the slowest model.
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> Plus, performance is just going to depend on how closely the models have memorized the best open-source Starcraft bots and can reproduce them.

If that's the case then these models are failing extremely hard. 7% win rate against human written AIs that they should be copying from memory? A copy paste command should do 50%!

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> I am just not sure what it measures.

All of the above, to the extent that they can be measured from a simple to verify end condition (stats, win rates, etc). Adaptability, ability to understand and progress on a task, and so on.

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Yes, but I guess my objection is that if it attempts to measure everything then we can't really tell what it measures in what proportions.
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Yep, that’s a feature of end to end measures, like company revenues, vehicle fuel efficiency, or human life expectancy.

The customer may not care what the internal contributions are to such a measure. Instead it represents the customers’ overall values in some way.

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Ok. I think you convinced me based on those. I withdraw the objection.
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Also: given that the human written bots are almost certainly in the training data, the winning rate against human-written bot seems to be not well-calibrated. You would expect at least they are 50% or better, given that they can "memorize" the best human-written bot.

Worth digging into the protocol and see what went wrong.

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Top bots are in the ballpark of 50kloc. Even large LLMs are not so large that they can memorize all the world's data like that. And all the fine-tuning that compression loses comprises most of the work in the first place.
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general "agenticness"
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