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It's odd, the stereotype of software developers is a know-it-all attitude, but start talking about types and you get excuses that boil down to 'I'm incapable of learning to understand the thing you learned to understand'.
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There is a video called A New Programming Fundamentals Course that contains some concepts that are very helpful to understand cases like these. I'd recommend you watch, it's free: https://www.youtube.com/watch?v=EV13CNrq4ZA

Namely, the section on "Mapping knowledge webs" (around 3:33). It explains people can struggle to adopt concepts that are too far outside their current knowledge, but that it can still be possible for them to pick it up if they can build a path to it from their current knowledge. (This often presents itself as the "depth-first" learning style)

A lot of commenters here, talking about how monads are so simple and how not being able to learn them is just lazy, are misunderstanding how learning fundamentally works. You have to expand the knowledge graph in the direction of monads before it will be easy to pick up monads. You have to build a path. You cannot simply teach monads right off the bat and expect someone to intuitively "get it". People who intuitively "get it" are people who already have a path.

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I used to be a big Haskell fan and had a lot of fun writing and using monads. And I agree that once you get them, the basic idea is quite simple. I’ve even used monads to prove a small compiler correct in Lean.

But in practice, I think monads are a poor tool for large-scale software development. I spent a long time trying to build a large game in Haskell and eventually gave up out of frustration with the complexity they introduced.

Monads make sense as a way to manage effects in pure languages like Haskell/Lean/Idris/Agda. But outside that context, I don’t think the additional abstraction is worth the cost.

Understanding how monads work is one thing. Understanding why they’re needed in the first place, and when they’re not, is another.

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OCaml isn't pure and neither is F# iirc do you see a bit less monad heavy code in large codebases there?

What sort of situations would you want to give up a little purity or error handling at the type level? Maybe at a boundary where you can just write a very ugly imperative but quarantined section to give it a simpler type?

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> The thing that makes monads difficult is laziness and the anti math circle jerk.

That's quite a hateful way to describe lack of knowledge.

There are some prerequisites that make it easier to understand monads, and a lot of programmers don't even know those. That can make learning monads difficult right off the bat.

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No there's no complexity behind monads except laziness and anti math circle jerk.

It's really basic concepts, much easier than the analysis you do in high school.

But people would rather sit through monad as boxes or burritos cringe tutorials.

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Your math explanation starts with a math concept that the vast, vast, vast majority of people will have never even heard of, even in math-adjacent fields. It's not anti-math reasoning. It's a lack of self-awareness that your background is very math heavy, which makes that particular explanation make sense to you. I've gone my entire schooling, as a student who was always one of the few who were "good at math", all the the way through my CS education, without ever having heard of a functor until I came across the Haskell monad explanation meme.

Your next step could be to blame the school systems if you want, but that doesn't help the situation at hand.

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>> You start from a functor which is a data type that admits a map operation. Then you add of, or pure, to make an applicative functor, and then you add flatmap to make a monad.

> Your math explanation starts with a math concept that the vast, vast, vast majority of people will have never even heard of, even in math-adjacent fields

Let me take this apart.

1. a data type that admits a map operation

Present in most languages including JavaScript. Not a mathematical issue.

2. add of, or pure, to make an applicative functor

I had to look this up. It was new content for me, maybe 5 or 10 minutes believing I would get it.

3. add flatmap

This didn’t scare me but maybe it scares others. Not a mathematical issue here, though. Being in C++ doesn’t make this concept mainstream, I guess?

https://en.cppreference.com/cpp/container/flat_map

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I majored in mathematics and I learned category theory before touching any serious Haskell, and I still found most of the "monad tutorials" kind of opaque and handwavy, and I think there are inherently non-trivial details unrelated to the notion of functor etc.
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No there are no trivial details, and you don't need a mathematics major or category theory to understand what a functor is.

It's a pair of a type constructor F(a) and a map operation a -> b to get an F(b).

The two "non-trivial" details are the fact that the map operation has to respect identity, map(id) = id, and function composition: map(g ∘ f) = map(g) ∘ map(f)

None of those concepts is any difficult, nor requires any "math major" or non-trivial details, because the are not there.

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When there are 100 explanations of some topic, maybe it's not so trivial, after all, even when the bare axioms seem trivial.
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Most of the stuff you just explained is absent from your explanation of monads. So it turns out monads are not so simple after all for people who don't already understand functors...
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FWIW I dropped out of high school to pursue programming more directly. I regret it now because of the job market crash, but it's also too late for me to go back.
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Lack of knowledge is not the problem at all. Anti-intellectualism is.
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You can try to blame lack of knowledge on anything you want, but at the end of the day Hacker News is for intellectual curiosity and even HN readers don't all know what monads are.
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I think you missed the “not”.
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Nope.
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