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Japan doesn't seem to take the hero fantasy thing as seriously. It seems to be more about escapism in general and what the show and characters are "about," even if that's not really very deep to begin with.
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What are you talking about? The timeline is official and published by Nintendo, a Japanese company. It's not some fan theory.
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It's questionable that it's not literally just a fan theory. For years fans were trying to put the Zelda games on a single timeline, and Nintendo just didn't care. The split timeline was one of the top theories of how everything can be put together, based off of a single developer comment that implied a 2 way split instead of a 3 way split: https://zelda-archive.fandom.com/wiki/Split_Timeline

Then Hyrule Hostoria came out as a collectable. I would put good money on a conversation during its writing that went like this "What else can we put in here?" "Maybe a timeline of the games?" "Yeah, sure. What's the official one?" "There isn't one. The fans have a fun split timeline one." "Oh neat. Yeah work out the details. Now has anyone found that Wind Waker concept art yet?"

A common flaw I see in media literacy is operating like the author has pulled a completely coherent story from a different universe and simply written it down, as opposed to a creative process. Nintendo has never cared about the timeline, nor developing a single coherent story across all of the Zelda games. Some games are sequals, prequels, or have direct references. The timeline itself is purely from non-game sources, and is obviously not a factor when they design a new game.

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The timeline was obviously not a planned aspect of the story originally and I personally don't find it particularly great storytelling but there is evidence in interviews of a timeline document existing internally since at least 2002[1] (where Shigeru Miyamoto explicitly said they do take it into consideration when writing the game's story but primarily focus on the games individually).

Maybe they did release the timeline because of fan pressure but some sort of timeline did exist for at least a decade before they released it which doesn't fit your theory they just came up with something and released it in secondary media because of fan pressure.

[1]: https://www.nintendoforums.com/articles/40/super-play-magazi...

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Yes, but published very much due to fan pressure, and clearly figured out to match the games rather than being designed up front. Nintendo perhaps more than other Japanese companies intentionally avoids letting existing lore constrain their creativity on new games. That apparently is changing however, as now that Nintendo has successfully launched a cinematic arm they have said they want the movies to be a source of canon that the games will reinforce, a markedly different strategy than they've used previously.
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That has little to do with "Japan" and more to do with "that's how it went back then."

There's stories all over about Hollywood dumping physical copies of films, sets and props only to later regret it.

No one knew if a sequel or trilogy or decades of fan service would happen. They didn't care like our rose colored glasses of time make us see.

American comics and Star Wars has had their continuity reset.

This is just "grass is greener" type thinking. It's only ever been the US fan culture that cared; most creators just see it as a paycheck

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Yeah my point was to downplay how specific this is to Japan, and focus much more on it being a pretty Nintendo specific phenomenon, though you're also right that video games (and other media) as a whole tended toward this sort of thing at the time, whereas now the painful lessons of losing this stuff is more apparent to creators.
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What fan pressure? No one forced them to do anything. If they were as averse to it as you say, because of their Japanese genetics, they would resist any pressure.
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Pressure doesn't mean forcing someone to do something. And I also never said anything about genetics.
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