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While I agree in spirit and think that was true for most of the games when written, there has been an official timeline published by Nintendo[1,2] since 2011 (and the idea was apparently around internally since 2002).

I would be surprised if it did not have some impact on the writing of the games, though of course there is (as of yet) no explicit reference to the timeline in the games.

[1]: https://zelda.fandom.com/wiki/The_Legend_of_Zelda_timeline [2]: https://zelda.nintendo.com/about/

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Sure but the Nintendo timeline is just another retelling of the legends of Zelda, an unreliable meta story of a past (or future) that is lost to time
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At this point you could just make up any reality you want and it would be equally as valid if we’re going to take the creators’ input as simple apocrypha.
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Art is subjective, after all.
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Many of the games include histories within the current telling, histories which include past versions of Gannon, Link, and/or Zelda.

It's pretty clear that the cyclic nature is a part of the story.

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I prefer this interpretation, but there is just so much textual content in the games which support a unified branching timeline for most of the games. You can start with the explicit chronologies you have and mostly put them together like a puzzle. Zelda games which don't explicitly position themselves in chronological relationship to another Zelda game are the exception (like OoS/OoA or the Four Swords timelines).

This is not a deep-Zelda-nerd take, this is mostly working with simple connections like "Zelda 2 is a sequel to Zelda 1".

I think most Nintendo IPs are about playing around with the same motifs, ideas, narratives, and gameplay elements. Metroid is another series where this is very evident, with half of the games being spiritually a remake of a game which game before. A timeline doesn't preclude the Zelda series as a story about the cyclical nature of conflict, about archetypes reappearing throughout history, or as a legend passed over generations.

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That's similar the way I think about James Bond. He's not one singular person, but a code name given to an agent in deep cover. The agent, the person changes through the decades, but the name lives on.
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