That doesn't mean I don't like progress mind :) This morning I got the preliminary results of a 'C' front-end to the compiler (it uses clang to compile to LLVM IR, then translates to our IR, then feeds that IR into the autovectoriser as if it had parsed the code itself). So for the exact same source code I now have:
┌─────────────┬────────────┬──────────────────────┬──────────┐
│ Benchmark │ clang -O2 │ xcc --par-auto (GPU) │ Speed-up │
├─────────────┼────────────┼──────────────────────┼──────────┤
│ saxpy │ 1,546 µs │ 726 µs │ 2.1× │
├─────────────┼────────────┼──────────────────────┼──────────┤
│ Mandelbrot │ 394,238 µs │ 2,110 µs │ 187× │
├─────────────┼────────────┼──────────────────────┼──────────┤
│ nbody │ 37,090 µs │ 1,035 µs │ 36× │
├─────────────┼────────────┼──────────────────────┼──────────┤
│ perlin │ 78,016 µs │ 1,850 µs │ 42× │
├─────────────┼────────────┼──────────────────────┼──────────┤
│ mandel_deep │ 73.2 s │ 55.8 ms │ 1,312× │
└─────────────┴────────────┴──────────────────────┴──────────┘
Those are some pretty fine speedups, from naive C, with no alterations from the standard "C" code - it automatically finds places that can be made data-parallel, tracks the data-hazards to make sure its safe to "GPU" and writes all the kernels, boilerplate and data-stream-management if necessary. Obviously the checksums have to match, so I know it did the work correctly too :)Hacker News isn't interested - any post I make linking to the webpages is immediately blocked/dead so I'll wait until the C++ front-end is ready (some time next week) and announce it somewhere else. A compiler that takes standard C/C++ code and speeds it up by automatically finding data-parallel areas and scheduling them on the GPU with no programming overhead is pretty rare.
Oh, and it manages the local network as well, so you can run xcd on machines on your lan, or via the TB4/5 bridge between Macs and it'll schedule on other GPUs, just like it manages multiple GPUs on the local machine. It characterises both latency and compute-time to figure out which devices are worth scheduling on.
For anyone wondering, the thing lives at https://compile-xc.org/ ;)
Still working on some of the data-parallel recognition in LLVM IR space. In order to support both C and C++ with the same data-parallel section extraction, I moved the detection from the ‘xc source code’ phase to the IR lowering phase, meaning that everything could ‘feed in’ to the same routines. That’s caused a little friction with the slightly different ways the LLVM IR from clang and xc’s IR encode loops. The above results are all single-loop extractions and the double-loop ones are still ongoing.
The system works in 3 stages: 1) by being greedy about which loops could possibly vectorise and marking them, 2) by analysing the IR to reject loops which do pointer-aliasing, or object manipulation, or… and then 3) by measuring the fastest way these known-safe kernels could execute.
Which brings me onto one nice thing I haven’t mentioned: that the GPU choice(s) are made at runtime, not compile time, and the system automatically measures (and then persists so it doesn’t have to measure again) the fastest way to run a kernel on the current machine. It handles MSL on Apple devices, PTX on Nvidia cards, Spir-v on Windows, Linux, and Android, and WGSL in the browser. It’ll quite happily divide up the parallel task across a 3090 and a 5080 on my Windows test box for example, with the 5080 doing ~2/3 of the work, because the scheduler is opportunistic.
All without writing anything other than plain C with nary a mention of the GPU. Give me a week or two, and I’ll probably announce it on phoronix (which might then get a mention on HN if it goes down well there, and it’ll be a different url so hopefully won’t be insta-dead).
I wouldn't be too sure about that :)
I think it’s my own fault, I’ve posted the link to the compiler pages several times in what I thought were relevant posts, and I think HN thinks I’m spamming. So I’m not posting the home page for a while and we’ll see if a future submission “takes”
Bottom line: GPL3 for the compiler, standard library exclusions for derived works, so use it for anything but feed me back improvements to the compiler itself, and you don’t get to redistribute it as your own.
If your definition of "works" includes "doesn't have vulnerabilities", you're going to need to do more than just poke at it and add tests.
A.k.a. "The concrete didn't crumble when I hit it with a hammer."
Process quality has been a thing for ages because it is essential.
Except it’s about 1000 “hammers” (aka tests), x 9 different architectures, x 2 different (a reference and a production) variants, and x 3 different optimisation levels. Every time I find something that slipped through, it gets at least one test written to cover it in the future. My main time-sink is the hours it takes to run the ‘gate’ before a release across the test-farm. And that’s after I’ve been playing with it myself for a while, pushing corner-cases through whatever I’ve been working on.
Jesus F Christ! No wonder most software lately (~decade) has been shit. Have y'all not heard of code review? Or did you think it just for show...you sit on a change for a week and then press "Accept" without reading it?
FWIW I was a software engineer for the last 35 years or so. Amongst other claims to fame, pretty much all Apple devices on the planet (those actively running Apple OS’s, anyway) are running my code, within AuthKit in fact, and one code review was insufficient by policy when making changes. Despite all that, I’d be lying if I told you I thought there were 0 bugs in the actually-rather-complicated repo… Maybe these days, running it by an LLM would be a good idea…