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There's a new steam set coming out that looks excellent: https://store.steampowered.com/hardware/steamframe
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it's out and shipping if you are the reservation list.
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Depends on your needs obviously :

- cheap Android that can potentially be rooted : Quest 3

- deep into the Apple ecosystem and not a hardcore gamer : Vision Pro

- gamer and Linux tinkerer or just want an open device : Steam Frame

The upcoming Meta headset is also quite nice possibly for remote work but again it's Android and from Meta.

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I picked up a steam frame because I'm sucker for headsets that don't smell like zuckerberg. (and it's at least 2x cheaper than the vision pro)

While I enjoy some of the VR games I've played, mostly simulator types (star wars squadrons, elite dangerous), as well as the 'exercise style' (beat saber, pistol whip), and this kind of 'board game style' (moss, ... there is a d&d one i don't recall the name of). I'm actually very keen on attempting productivity in the glasses.

The frame is easily the lightest, or at least, the most manageable headset I've tried and the most comfortable long term. Coming from the Index the screen resolution is much better and in my testing last night (It just showed up on my doorstep monday) it was working out pretty well in just the packed in 'desktop' mode (just one 'virtual monitor'). Paired a BT keyboard, installed goland and several other tools and was able to comfortably read all the windows without even tweaking things like themes, font-sizes, etc. All running directly on the headset.

I've seen some addon's that tweak the desktop environment, noteably frametop (https://github.com/Frametop/frametop) which i'm keen on trying out. Apparently it also allows you to set up remote 'monitors' as additional 'screens' in environment, it seems like it should support pulling my macbook screen into it via VNC.

I guess all to say I'm excited to explore what a 'vr native' productivity environment could look like beyond what i'm getting now, which is essentially virtual monitors.

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They're all still pretty bad at around 25-40 pixels per degree, with the the higher FoV ones lower PPD.
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It varies for each person. Would need to know what you prefer in a device.

Valve's Steam Frame runs Linux that you own, but is not generally available yet if you didn't reserve one already. It suffers from LCD, low pixel density, and awful passthrough, but the software is some of the best and only getting better. In a few years Valve may offer an OLED upgrade (or a new model, but fuck that)

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It should also be noted that there is a passthrough accessory if you want better passthrough.

The Steam Frame is squarely targeted as a pure gaming device where passthrough is less important.

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I've been pissed that using up the expansion port for passthrough means you don't have an expansion port anymore. It's such a missed opportunity.

Seems nobody has realized this or nobody cares. I haven't seen anyone else notice or mention it.

> The Steam Frame is squarely targeted as a pure gaming device

It's technically also supposed to be a Linux PC, and there are some (not many) productivity features.

In any case, I'd prefer to be able to at least read notifications instead of having to take the headset off every time I get a message or an e-mail or whatever.

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For Android devices you can mirror them into the frame without much fuss

https://github.com/bangfireball/Phonecast_VR

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I view my notifications on my Mac... My phone won't even unlock with the headset on (one reason I hate face ID)
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The expansion port docs seem to imply you can have two passthrough cameras and a pcie gen4 lane at the same time, so a designer could probably allow a passthrough

https://gitlab.steamos.cloud/SteamHardware/SteamFrame/-/blob... (page 9, "supported configurations")

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