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Hah, you can literally tell from the subheader.

> Rules downloaded from their server decide your pieces, your score and your ads. One waits for an expensive ad, then asks for a hand you can’t place.

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I wouldn't be able to tell. No load bearing or is not x, it's y.

I actually don't mind if it's good enough, informative and not overly long.

Haven't really read anything super well written (in terms of language and form) lately, other than a really fun hn comment summarizing Trump's War.

But I just haven't read that much lately.

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The tell here is the "One ..., then ... <negative>". This is "not X, it's Y" with the clauses reordered.

For some reason the current crop of LLMs are really insistent on generating contrast between two things in every statement.

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The problem is that the "it's not X it's Y" construction is very useful, and shows up a lot in human-written text.
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>The tell here

Is this AI written? It has "this is the smoking gun" vibes, just rewritten.

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I don't know precisely what to call it, but there is something about AI's word choice and phrasing that really stands out to me.

It's like it chooses "simple" words, but uses them in unclear or fuzzy or slightly abnormal ways that make the overall meaning more difficult to parse. On its own, each instance is defensible, but the aggregate result when it happens many times over is very tiring to read. It reminds me of XKCD's "Up Goer Five": https://xkcd.com/1133/

Like this:

> One waits for an expensive ad, then asks for a hand you can’t place.

It reads as though it started with a straightforward idea, and then was forced to express it with words of only one syllable.

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I started reading on the assumption it was posted here because it was interesting, but this paragraph cinched it:

> 1. You finished your last three rewarded ads. Every time a rewarded ad starts, the rule pushes false onto a list and keeps the latest three (lines 174–183). If the ad SDK reports that the reward was earned, it flips that entry to true (191–199). The check needs all three to be exactly true:

Pointlessly spun out prose. Pointless headers everywhere. Pointless lists. Yes, we understand what a list of booleans is, and that the game looks for a state where the last three are true. No need to spell it out like that.

Why do people post crap like this? Why do people post it to Hacker News? There is some merit to dissecting an attention sink ad-driven game, but this article just makes me feel like my attempt to grasp the meaning and writer's views fails every time — like I'm trying to grasp stalks of grain in a field, but my hand keeps passing through them as if they were holograms.

I would very much like to read people's thoughts with a forbearance for awkward prose, bad spelling, or suboptimal outlining, instead of that I get rewarded by text where the human who prompted it is suddenly absent.

Fuck this new AI world.

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While lots of parts of the article isn’t written well, the subject and what is uncovered is very interesting.

That is why it is posted.

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