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Small Programs and Languages

(ratfactor.com)

I'm interested in making a really simple compiled scripting language. I don't understand why most scripting languages compile to bytecode and then interpret that. This requires the following steps:

1: Design a bytecode. 2: Write a compiler. 3: Write an interpreter.

It seems like it would be simpler to not bother with 1 and 3 and instead use machine code as the bytecode. A side benefit is that programs will run faster.

I think it is easy to generate machine code for x86_64, ARM64 and risvc64, as long as you don't mind it being 3x larger and slower than an optimizing compiler would generate. It ought to be easy because it is possible to only target the common subset of features these architectures support.

I made a start, https://github.com/abainbridge/mortar, but haven't got much past being able to compile and run a Fibonacci sequence generator. I have no experience with language design or compiler implementation. I was somewhat gobsmacked when the fib generator ran 380x faster than an almost identical looking Python program.

Any comments or suggestions, including, "that's a bad idea, you will fail because of XYZ", or, "save yourself the effort, here's one I wrote earlier..."?

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I have written some useful small programs in uxn, such as: hex decoder in 39 bytes (which handles optional spaces and line breaks, uppercase and lowercase, etc), a program to convert JSON to NDJSON in 125 bytes, a program to convert DER to a subset of TER in 220 bytes, BLAKE2s in 1024 bytes (although some of it is padding for alignment, which is why it comes out to exactly 1024), a card game (including graphics, sound effects, fonts, scoring, etc) in 1853 bytes, etc. (These do not always check for errors (although the card game does check that you had made a valid move), which is one of the things that makes them short; since you might want such things sometimes that makes other programs longer, and this is not specific to uxn or to programs I wrote.) Other people might have also done.

The description of uxn and varvara are also small and might need only two pages (I did not write it).

I also remember reading in a book that someone made a game on Atari in 2 kilobytes, and described how they could make it fit (by making the map symmetric, etc), which was rejected because they had 4 kilobyte cartridges by then. (The article in this submission also links to a different game that (probably) someone else made in 2 kilobytes, but this time with JavaScript and HTML. Atari and uxn/varvara are much simpler systems than HTML/JavaScript, though.)

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Hal Finney wrote a BASIC interpreter for the Mattel Intellivision in about 2K of ROM.

Of course, Hal was a genius.

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A language that was designed to make Kolmogorov complexity concrete is Binary Lambda Calculus, a self interpreter of which takes only 168 bits (21 bytes). Unlike the Lisp self interpreter in the article, it operates on a bitstream and thus has to include a parser.
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I recommend parent's ioccc gem https://www.ioccc.org/2012/tromp/
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APL/J is also a very nice example. You can write very powerful programs in one line.

The very first J interpreter prototype fit on a single printed page and consisted of only about 1,000 to 1,200 bytes of C source code. This legendary piece of code, later famously dubbed the "Incunabulum" (meaning cradle or early stage) of the J programming language, spanned exactly 122 lines of extremely dense text. Iverson soon showed this one-page prototype to Roger Hui. Hui later recalled that his first reaction to the code was utter confusion—it looked like nothing he had ever seen before ("Is this even C?").

Take this lisp ;-)

just my 2 ct

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Great read (: This is precisely how I learn, even though these days it all feels a little futile.

The other part for me is working within tight constraints. A couple of years back I made an Operating System that fits a bootloader (I was low-key hoping to find in the list :P) Not really golfing but surely a good exercise in playing within constraints.

If anybody wants to take a look https://github.com/shikaan/osle

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This was such an enjoyable read. I’ve been a bit meh on software development recently and this really re-piqued some old interests.
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Little Languages by Jon Bentley - https://news.ycombinator.com/item?id=40989069

Constructing Language Processors for Little Languages by Randy Kaplan - https://www.amazon.com/dp/0471597538?lv=shuf&channelId=500&p...

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https://t3x.org

Also, JimTCL.

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That's a very interesting website with a lot of info.

Thanks for sharing.

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