We’re now entering a new era where projects like Halo Reclaimer[1] are more creative and more popular than some of the slop put out by the AAA world with massive marketing budgets. There’s no slop, no micro transactions, just Halo Forge turbocharged by virtually anyone who loves Halo and has a Claude subscription.
[1] https://fangamesdb.com/games/project-reclaimer-halo-3.html
The main difference I see is they used Claude to write patch notes. ReSkate is pretty strict about only using AI for code, all assets and official comms are human made. I guess it's because a lot of their players are real life skaters and that community hates anything that looks fake.
The problem is, in a world running on next-quarter financials and bonuses, long-run disadvantages don't matter as long as the persons in charge of decisions can fuck off with golden parachutes before the house of cards crashes down.
> Competition increases, margins decrease, baseline minimal standard of quality for success increases.
Or everyone tacitly agrees on a new low standard of product, maybe adds in regulatory capture to prevent competition from rising, and even if you want, you won't be able to find an alternative. Enshittification galore.