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Not only is Valheim remarkable for the fact that’s it’s largely a one man show, it’s also a labour of love that couldn’t come out of the AAA gaming world, which is creatively bankrupt. They’re busy trashing beloved gaming series left and right and shuttering once beloved studios.

We’re now entering a new era where projects like Halo Reclaimer[1] are more creative and more popular than some of the slop put out by the AAA world with massive marketing budgets. There’s no slop, no micro transactions, just Halo Forge turbocharged by virtually anyone who loves Halo and has a Claude subscription.

[1] https://fangamesdb.com/games/project-reclaimer-halo-3.html

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Reclaimer looks great. It's like ReSkate for Halo, looks a bit newer and less polished but still great. I think I saw a video about this mod from a gaming creator on Youtube. I just don't get why it's closed source, if the anti cheat code is sensitive they can just keep that one part private and release the rest.

The main difference I see is they used Claude to write patch notes. ReSkate is pretty strict about only using AI for code, all assets and official comms are human made. I guess it's because a lot of their players are real life skaters and that community hates anything that looks fake.

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> In the short-run efficiency immediately benefits the established players, but in the long-run it benefits, more or less literally, everybody except them.

The problem is, in a world running on next-quarter financials and bonuses, long-run disadvantages don't matter as long as the persons in charge of decisions can fuck off with golden parachutes before the house of cards crashes down.

> Competition increases, margins decrease, baseline minimal standard of quality for success increases.

Or everyone tacitly agrees on a new low standard of product, maybe adds in regulatory capture to prevent competition from rising, and even if you want, you won't be able to find an alternative. Enshittification galore.

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