If you are fine with getting there 80% his claim is correct. That he's using the language for his games proves it to me. Of course, if you require it to be both open and popular to be a success you kind of reach a stalemate. In a world where everyone can quickly whip up a language I would expect most to be closed to the public anyway.
I would like you to elaborate on how still being in closed beta is an argument against the thesis. To me it just looks like avoiding feature-requests, nitpicks and community interactions for a product he doesn't even want to sell.
> If you are fine with getting there 80% his claim is correct. That he's using the language for his games proves it to me. Of course, if you require it to be both open and popular to be a success you kind of reach a stalemate. In a world where everyone can quickly whip up a language I would expect most to be closed to the public anyway.
I think we're firmly in agreement here, except that IMO the default for software that's not for public consumption is to throw it over the wall, put the source up on GitHub or something, and not bother with documentation, explanation, or interaction. A carefully curated closed beta is kind of the opposite of that. If anything he's spending more time promoting it than I would expect.
Having really sophisticated memory management, type checking, semantics, safety guarantees, etc. is not at all trivial. The only part that has gotten easier is syntax => AST => machine code, but that is probably 10% of a PL if you want it to do something people will actually use.
Of course Jai "is fast" (meaning it has none of those things), so obviously LLVM is 90% of the work (just translating AST into LLVM calls). Yes, you can do this with AI in an afternoon, no its not useful to anyone. The real work of making a usable, interesting, useful language is not diminished, and it has little to do with the syntax => AST => LLVM part of the compiler.
Said another way, no one is choosing C, C++, Python, or Java because they are "easy ways to get generate machine code". They choose them because they have: superior semantics (design, memory management, portability etc), 3rd party libraries, frameworks, debuggers, ecosystem, documentation, support, standard library, etc.
The interesting part to me was always that he didn't justify Jai very much. He didn't assert that anybody else would want to use it, or that it would be universally better than C++. His claim was that he didn't need to: building a language is now so quick that he can make a language just for him, just because he feels like it. Everybody can have their own language frontend.
It is pretty understandable he needs to hold back before he releases his new game, or even more.