PDI’s toolset was pure magic for it’s time. When I joined, I was in heaven with how easy it was to make procedural animation, build new effects that crossed pipeline stages, render anything you could imagine… I wished I could share it with researchers and hobbyists.
Custom vs. commercial was a constant issue. Were you around for the whole NextGen effort? DWA spent a fortune on some custom tools that only were used on a show, or maybe just a few sequences, before they were replaced with commercial tools.