Fair enough. I guess ignoring large swathes of industry research and government warnings must be a good tradeoff for an easier life.
The first result that isn't a guideline or call to action when I search "preschool children screen time research"
https://www.sciencedirect.com/science/article/pii/S074937972...
On the recruitment:
> Note: Eligible families were recruited primarily through paid social media advertisement (83%) as well as other online sources (6%) and word-of-mouth/other (11%).
So most of this experiment was done with families who click ads on Facebook/Instagram. The results are relevant for that specific public, but tougher to expand to other families and environments.
That's one specific study, but I really read a lot, and this kind of bias is common. Perhaps because they need families that are stressed about screen time in the first place ?
Nowadays I think I wouldn't mind audio and video, especially audiobooks and channels like those on Nebula. YouTube is a cesspool while also hosting the most interesting content, running something like Newpipe on a kid's tablet with specific channels locked on would also interesting IMHO.
> addictive games
The main issue for me is the lack of management options. ScreenTime is half-assed, what we have on Nintendo's Switch is a bit better, I'd actually spend time to deal with all the settings and rule system if it was available in a very granular way. We're already spending the same amount looking after other stuff.