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2014 was the year they acquired minecraft/mojang and nokia, which may have accounted for a lot of that growth. Also 2022 was the Activision/Blizzard acquisition which would have been well over 10k new employees...
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Mojang was tiny, they had all of 40 employees. Nokia, on the other hand, was enormous, with 25,000.
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What’s the reason for the stagnation/decline since 2022?
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The usual answer for the macro trend is “the end of ZIRP”.
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Which is where I was going with my (original) post - but the GP post seems to be using this as evidence to disagree, which is confusing.
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I was disagreening with your statement

> like many of these recent layoffs, this is essentially reversing 2020-2022 net headcount growth.

which I took as "this is just reversing Covid overhiring". Which I'm tired of hearing. MSFT might have grown faster in 2021/22, but have stopped hiring for pretty much 4 consecutive years since.

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> but have stopped hiring for pretty much 4 consecutive years since.

What’s your theory?

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I believe this number is FTE's and not contractors. That's a whole different story, and I don't think those numbers are public. After a layoff at big tech, you see an influx of contractors. I would not be surprised if it was 50/50 at this point.
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60k workers is only ~18 billion. Maybe 36 billion. Maybe even 72.

That's small potatoes vs their new excess capex spend of 100sB/y.

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Maybe making the business look more lean/efficient to prep for upcoming bond/debt/whatever mechanism they'll use to get those 100sB/y...
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