Agents still have to communicate using tokens (for now). There are more advanced mechanisms being proposed, but for now, and until proven otherwise, the same scaling problems apply to agents communicating as humans, it just happens a bit faster, and with no HR issues because someone slept with the wrong person. Mesh networking, and thus agents too, are beholden to Gupta-Kumar scaling law.
It would be something like "nine women cannot deliver a baby in one month", which can be more easily transposed to "adding resources to a SW project does not make it faster".
The agrument is that adding people increase coordination and communication overhead, which gets bigger as the team grows. Moreover, some tasks cannot be parallelized that easily and create dependencies.
I have only worked with agents for personal projects, but I cannot say that explicity dividing the work between multiple agents and asking them to coordinate is inherently faster than having a single agent work on it (of course the single agent will spawn subagents in rencent harnesses.)