For instance, let's say we are doing biology on plants, which is still much easier than doing human trials. No matter how motivated claude might get, you aren't getting a corn plant to grow in 40 seconds. Real world research pipelines involve stages where even greenhouses don't do, and sacks of grain are shipped to Hawaii, or Brazil, or wherever, to try to get practical data for a given test.
If your computer simulation is so accurate you can skip a step now done with biology, great, but it gets harder the larger your problem is. I might see if a molecule kills bacteria kind of quickly, but what does a molecule do to a real human being? Not so easy.
Seeing tiny stuff doesn't magically give you enough info for Claude to reason with the system predictably (the way it can with source code).
There’s no well-labeled dataset for all this because we don’t know everything we are looking at.
Take a neuron. You can stain it so you can tell apart an axon and a dendrite. But if you don’t it’s very possible to miss or mislabel the axon, because unlike the textbook neuron, the axon isn’t always obviously oriented in a way that promotes ID.
And that’s just one example. With more complex samples, you also have a lot of edges which AI models don’t segment very well.
So, I'd say it's a pretty similar process, and yet we have the AI models now almost completely integrated into the SWE domain remediating significant parts of its complexity.
AI already can do in-silico simulation
add microscopes and tiny precision actuators, and we can build closed feedback loop in-vitro system
once we have in-vitro, it will be easier to go in-vivo