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Windows 10 reversed a lot of the controversial UI changes from Windows 8, but the mouse/keyboard UX was still largely a regression from Windows 7 due to the introduction of giant padding regions on any new/redesigned software so people could use their fingers. Maybe people haven't noticed this as much because the economics have worked out such that most software is now designed for web/mobile first, so having giant padding regions on desktop is more normal.

Macs had managed to avoid this degradation for a while because they didn't have touchscreens, but Apple put in the giant finger-friendly padding regions as part of the UI changes in Tahoe, which got a lot of negative feedback. Now that they're introducing touchscreen laptops, it's unlikely that they'll ever fully revert those changes since it will make the touch experience worse.

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I really strongly disagree. I've been using Windows since the 2.x 286/386 days. Windows 10 and 11 are still less functional, UI-wise, than Windows 7 was. They're still not capable of the information-density that Windows 7 was. They still have larger and less space-efficient widgets than Windows 7 did.

We forget this because Windows 7 was ugly and Windows 10 and 11 are nicer looking and that feels like progress, somehow. But you don't get nearly the functional information density with Windows 11 that you did with 7.

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I’m confused, this isn’t true at all, and Windows 11 has full display scaling adjustment. Make the whole thing smaller if you want to.

The taskbar icons are the exact same size. The tray icons are the exact same size. I’m struggling to figure out what’s different.

I personally use KDE which you can fully customize in terms of sizing, it’s great on a touch screen.

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The problem isn't "make whole thing smaller". The problem is information density and controls. Windows wastes large areas of screen on huge white empty spaces, showing significantly less info in 100x more display area than win 95
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Microsoft produces an OS. Linux is an OS. When a hardware partner of Microsoft wants to introduce touchscreen laptops Microsoft has to support them. Is it realistic that Microsoft tells them to pound sand and the partner ships the hardware with Linux? No. Whereas Apple is supposed to have an overarching design team. Someone that currently occupies the role Jony Ive occupied should have the power to tell the hardware team not to ship touchscreens in Macs.
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One difference is that Apple has always considered it their job and divine right to tell you how to use your computer, where Windows a d Linux never have.
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best analysis of this I have seen.
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the concern rests on the likely trajectory for the mac laptop.

Windows laptops never expected tough screen adoption to hit 90% and still touch degraded the experience.

The worry here is that with Apple's e2e design control over the Mac, that this pivot will mean our MacOS UX will be removed in lieu of a more iPad-like experience.

Just look at other developer-friendly features like unlocked bootloaders, background jobs, unsigned software that Apple has removed from their hardware .

So this is a big deal and significant. It's different than you running Linux on your Windows laptop because the touch experience there never had a chance to push out the traditional UX.

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