Macs had managed to avoid this degradation for a while because they didn't have touchscreens, but Apple put in the giant finger-friendly padding regions as part of the UI changes in Tahoe, which got a lot of negative feedback. Now that they're introducing touchscreen laptops, it's unlikely that they'll ever fully revert those changes since it will make the touch experience worse.
We forget this because Windows 7 was ugly and Windows 10 and 11 are nicer looking and that feels like progress, somehow. But you don't get nearly the functional information density with Windows 11 that you did with 7.
The taskbar icons are the exact same size. The tray icons are the exact same size. I’m struggling to figure out what’s different.
I personally use KDE which you can fully customize in terms of sizing, it’s great on a touch screen.
Windows laptops never expected tough screen adoption to hit 90% and still touch degraded the experience.
The worry here is that with Apple's e2e design control over the Mac, that this pivot will mean our MacOS UX will be removed in lieu of a more iPad-like experience.
Just look at other developer-friendly features like unlocked bootloaders, background jobs, unsigned software that Apple has removed from their hardware .
So this is a big deal and significant. It's different than you running Linux on your Windows laptop because the touch experience there never had a chance to push out the traditional UX.