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Show HN: I Turned DOOM into a Transformer

(github.com)

Was there even a human involved at all, or was this a "no mistakes" prompt outcome?

Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_ of it.

Guess having the word "doom" and "transformer"in your publication is enough today.

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Just how clever can an infinite recursion of someone disappearing up their own backside be?
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Awesome

>a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.

What does this refer to? What does schedule mean here, and what are these opt levels?

Edit: oh sweet Jesus

https://github.com/mottopanikeiku/doomformer/blob/main/docs/...

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Oh, it's AI word-vomit.
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I pity the AI agent that had to work on this
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Does that mean the title should have been "AI Turned DOOM into a Transformer"?
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It helped me write my docs!
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theres no pleasing you people do you expect me to write all my docs and disclaimers by hand
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You won't like the answer to that question ;)
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It just means there's no sense trying to read the docs.
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That’s entirely fair. I’ll certainly work on editing the docs and making them more legible over time.
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Yes. Don't be lazy.
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Came for the "doomformer" based snow lyric puns... Left with a feeling my people are on slashdot.
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This is absolutely incredible. I feel like this could help visualize a neural network, but you have to know a lot about DOOM to really understand it.
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you have to know a lot about lots and lots of DOOMs, in parallel
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> I turned ...

You mean Claude turned?

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Self-plug I have a very similar blog post title but a very different approach. Honestly, I like your idea more than my own idea. https://nostalgia.dev/posts/running-doom-inside-a-transforme...
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what if you run doom on doomformer?

I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol

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As a fellow doom-weird-places-fitter, this is art. Congratulations :)
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I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
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the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually
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This is so trippy, very cool, love it

I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing

0: https://playground.jeffyclassify.com/#doom

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Next step - take the cpu implemented in transformers implement it here and make it play doom. The compute needed still won't be able run Crysis well though.
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oh my god i thought the crysis thing was a Turkish joke i didnt know it was international
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More AI slop. No thank you.
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amazing
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Wow!
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now everything can run on DOOM ?
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you can theoretically build fable on doom
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