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It would be much better to use LLMs to create ordinary programs than to use an LLM over and over to emulate something that's thousands or millions of times more efficient.
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Thousands or millions of times less energy used is a whole lot better for the environment, too.
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> Given the turnover for entertainment in this day and age it doesn't make sense to do all this complex stuff.

are we not talking about the NES?

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You can't generalize and say that 1 is better than 2, it depends entirely on what you are developing, for whom and for what purpose. For a one-off dumb thing for a few people 1 is fine, for anything at scale, 2 is likely better.
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How do you vibe a transformer solution without the existing real solution, which would be needed to generate the training data.

These are just machines for ripping off existing games/programs with mostly accurate simulations. You can't vibe together a transformer of something that doesn't exist with meaningful control over the results.

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