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> Stuff like DLSS show we're getting stuff that could generate a game's graphics frame-by-frame

A key point of DLSS (5) is that it is significantly guided by ground truth rasterization or raytracing info. It's not intended to replace graphics pipelines, it augments them to produce more detailed surfaces and interpolate frames more efficiently than calculating all of it traditionally is. But you have to calculate some of it to get these results, it can't be a purely AI solution without looking incoherent.

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VibeOS? It's been done! It's hilarious: https://youtu.be/7NfyZhV1dKM?is=Y8LwTbY_stLPilqR
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The description of vibeOS in that video is half way between what I thought I was replying to and what I suggested.

Doing it in a way that isn't described as "hilarious" is probably also possible in the time since that video came out. Doing it in a way which isn't described as "a security nightmare" or "liable to lose all your data", probably not yet. Not as vibe-coding, at least.

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I mean for sure, this isn't an OS that _stores data_. It'll pull up any data you ask for, though!
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