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I wonder how much dog shit has crept into their codebase by this point. Another company might dogfood their product but Anthropic is so heavily marketing oriented, I doubt this is driven by the desire to improve the product as much as it is by the desire to pad out usage numbers and create shareable stories. No matter the consequences. I bet $1 it sucks to be a good engineer in their software effort.
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>>If I was an Anthropic employee expected to dog-food the product…

>I wonder how much dog shit has crept into their codebase by this point.

You'd think they'd know not to shit where they eat… ?

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I'm personally really not impressed by their software quality, at least we know from their experience that infinite tokens at the best model available still doesn't replace good engineering.
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It doesn't replace MBA-brained bad roadmapping. Good engineering is determined more by the processes you have in place for catching something that breaks bad. The system produces good code - singular 'good' developers are great but if they're not socializing what makes them good then it's just competency. Great engineers teach and mentor and advocate for capacity dedicated to testing and health-checks.

Given the speed at which Anthropic regularly pushes updates (eg their ridiculous app versioning that's in the thousands for v4 now) I doubt they're doing anything that looks like quality processes, even AI-integrated ones other than basic code review skills.

I imagine it's as much of a mess internally as it is with any other company whose execs are concerned more with bottom-line valuation rather than maintainability, extensibility, and sustainability. Just lots of spaghetti-at-the-wall hoping that something sticks long enough to drive up the IPO.

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I find Claude to be exceptionally well-designed software that almost never has notable issues.

On the flip side, software I used that was majority built by 'real human engineers' coding by hand is utter garbage.

As a recent example, Facebook Ad Manager is extremely slow, plagued with UX issues, blatant state management problems (double scrollbars, iframes, random rerendering).

Other examples of 'real engineers' building software include SAP, Oracle ERPs, most banking software, most government websites. They're trash.

Human engineering is the reason your personal information gets leaked every other week. Human engineering is the reason there's a critical vulnerability in core software every day at this point.

The average software engineer cannot build good and secure software. Just like the average car driver is a safety disaster on the roads.

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> employee expected to dog-food

I guess kinda put you in a bubble a little, I wonder how the experience of Anthropic eng who left the company would look like, when such eng would go and spend few $K a day in non AI lab, would that be encourage/allowed/taken as example?

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> If I was an Anthropic employee expected to dog-food the product and be on the frontier of usage, I'd probably be using Mythos all the time at the highest thinking level.

Mythos at the highest thinking level is not the only product from Anthropic though.

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True. I was reacting to the article mentioning that April was when the usage exceeded salaries. Mythos was released in restricted preview through Glasswing in early April, and I presume was available internally for at least a few weeks before that, which helped tip the numbers.
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My fist reaction to this post was "why so little?". I very much expected the number to be higher.
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> I'd probably be using Mythos all the time at the highest thinking level.

Especially when I need to plan my next hike up Mount Shasta.

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