Enjoyment elision is the number one cause of meat suit user dissatisfaction. The engineers insist it's not a compiler design bug, stating that those moments of enjoyment are, in fact, unreachable. The UX team says it's not the user's fault either, as it's a fully intended UX choice. The current proposed solution is to push this issue upstream, requesting that all enjoyment be moved from the journey to the destination.
What are good logs or signals a meat suit user could monitor in order to watch for misallocation and allow the program to recover?
I guess a meat suit user best system is to ensure its peer network has stable connections and to care for those.
It's that enjoyment is a secondary function to contentment and the user is allowed to pursue this secondary function according to their own desires. It is just that we often aren't taught the value of or the techniques involved in finding enjoyment.
Consider a professional athlete, a recreational league player, someone who watches their favorite team, and a team manager.
They are all engaged in their activities, originally, because of some enjoyment derived from the game.
But how often does each of them enjoy playing the game?
The recreational player probably gets more fun out of playing the game than the ones who choose to watch, even if they played in highschool.
When was the last time the player enjoyed the ritual of watching a game they aren't involved in?
The one who goes to every game probably gets more enjoyment from watching the game than a player on the sideline.
How often does a player enjoy arm-chair calling another game as opposed to a manager?
But, what happens as we age or in the face of injury? We learn to adapt to enjoying other aspects of our favorite activities. We do so because we are forced to without realizing that we could have been enjoying watching the game just as much as we do now post-injury.
We see this in streaming and video games: People who watch endless hours of games they'll never play, and streamers who never watch others play.
We see this in labor. As the buddhists say, "Before enlightenment; carry water, chop wood. After enlightenment; carry water, chop wood." Do what you love and you'll never work a day in your life, in other words.
The difference between a miserable manager and a jovial janitor is their ability to find enjoyment.