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I'm kinda opposite on reason, I feel like using one means I failed to do the battle the normal way and picked the easy mode.

I've mostly healed from that affliction, at least for buyable consumables, now it is just math, if I buy X potions I won't have to go back to rest and heal, so it's more efficient to grind while spending a bit of gold earned on regen

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I've noticed this a few times where I've hoarded items to use later only to find I've finished the game before that challenging "later" arrives.

For some odd reason, the specific game that comes to mind for this was Horizon:Zero Dawn PS4/5.

Conversely, I'm playing Half-Life:Blueshift right now, and I didn't try to save anything, now I've hit a couple of points where I'm out of ammo or health and can't progress without loading an older save.

I had one fun experience in Black Mesa (HL fan-remake) where I was knocked off of the edge of a "cliff" by a large enemy (no spoilers) and it auto-saved mid-air, so it reloaded me falling forever >_<.

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I'm definitely the type to always be saving items "just in case" and the Half Life series is definitely one where I felt the most paranoid about that.

I played HL1 on the PS2 recently with a memory card that was really limited in space so I was only managing a single save for most of the playthrough until I soft locked myself in a room I couldn't leave using my ONLY save and had to start at least carrying a second backup save to prevent that happening again.

Half Life 2 felt like it almost made fun of me at times for building that hoarding mentality, always dumping health and ammo on me when I had already been preserving it as much as possible right before. Meanwhile the few things I would run out of it would never give any more of for entire sections.

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> I played HL1 on the PS2 recently with a memory card that was really limited in space so I was only managing a single save for most of the playthrough until I soft locked myself in a room I couldn't leave using my ONLY save and had to start at least carrying a second backup save to prevent that happening again.

I get very little time to game these days, which has the benefit that I have saves usually spaced no more than about an hour apart. Sometimes a couple of hours on the weekends. There were a couple of points in HL1 where I had to go back to a previous save because I was in a bad situation, I'm playing on PC so there was no real limit on the number of saves I can keep.

I've not started HL2 yet (this time around, and it's been 20 something years since I last played it) so I can't remember what that was like.

I'm going to finish Blueshift, then go on to HL2, but I'd really like some texture and quality updates; HL2 is a real downgrade from Black Mesa. I tried it in VR but was feeling nauseous within a few minutes.

All of this is to lead up to Alyx on my Steam Frame which is just sitting there waiting until I replay these so I can remember what happened.

> Half Life 2 felt like it almost made fun of me at times for building that hoarding mentality, always dumping health and ammo on me when I had already been preserving it as much as possible right before. Meanwhile the few things I would run out of it would never give any more of for entire sections

I'll bear this in mind. I think HL1 was a little too obvious; you suddenly get a cache of rocket ammo, you know what's coming.

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Oh god that was the worst. And then Trine came out.
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