- True multiplayer Google Docs like editing, which legacy NLEs haven’t done particularly well
- Integrated review and feedback
- Support for local media, which a lot of cloud editors lack
To support the above we needed to build beyond just a single player editor that agents love. All the infrastructure for collaboration, storage, and complex projects had to come too.
Mine broke on something small. A Display P3 tagged still looked right on the timeline and came out different in the file, because the preview path and the export path handled the color tag differently. Nobody notices until they open the finished export. How are you keeping the proxy scrub and the final render honest with each other?