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What kind of "things" are you making? I can't process this much information, so I would inevitable be outsourcing most decision making. That could be fine for some products, but not for mine, where data model and RBAC model (among others) all require alignment between multiple stakeholders.

I have one agent and already find it quite intense to outsource code writing and basically just make and document decisions.

I feel like I could be rich working like you, I also feel like it is impossible for me to meet the needs of my clients if I'd work like this (so I can't be rich, it's a paradox). I wouldn't be able to answer their questions (without the active agent on-call, context window fully loaded), I wouldn't be able to explain just where the data model needs changing, or why some role really can't exist they way they envision etc, etc, etc.

I could of course branch the whole project and basically discuss multiple implementations during stakeholder meetings, but then still I'd need to explain the advantages/disadvantage of choosing one system over the other and guide them through it.

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The sort of work I pass through this system, it's mostly library work for multiplayer games.

For example, my work on schema, my protobufs/flatbuffers language replacement for multiplayer games, parallelizes very nicely across 15 languages on the sprint system. https://github.com/mas-bandwidth/schema.

See roadmap here: https://github.com/mas-bandwidth/schema/blob/main/ROADMAP.md

Very difficult to coordinate this amount of work in || without some sort of structured work system.

Even more AI coding work here if you are curious: https://patreon.com/masbandwidth

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Interesting. Are you also targeting WebTransport for both reliable and unreliable transport?
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Live view of sprint system as I work tonight: http://37.27.135.206
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Thank you. Moo looks really cool.

I did some prototype games, one thing that worked really well for me was having a deterministic replay system where the agents could drive the gamestate via recorded inputs. Kept me from having to do any playtesting or debugging in the main agentic loop.

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You'll like this too then

https://github.com/mas-bandwidth/fixed3d -- port of box3d to fixed point :)

https://github.com/mas-bandwidth/fixed -- fixed point math library

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Cool! I’d forgotten until now, but I had that exact idea back in the stone age, 10 or 15 years ago, and started working on it but got bogged down. It was clearly feasible but a huge amount of work, too much to justify the cost. So it’s a perfect job for coding agents now. Nice one!

I do you think now need to watch out for the opposite problem. These things become so easy to build that the temptation is just to go ahead and build. But unless you really do need them, all that new code just goes to waste. The cost to produce has become very low, but sometimes the value can end up being negative.

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