I can absolutely see not wanting to change too many variables while they're working out the full, targeted flight profile. I can also see, with sufficient confidence, that they'd make the line between test/production a bit fuzzy with carrying production payloads rather than mass simulators. Trade-offs... not much else to say.
For Starlink v3, I could absolutely see them delaying production starts until the capability to actually deliver them was closer to reality without regard to backlogs and schedule delays: why tie up capital in satellites sitting in a warehouse? Especially if you're also improving designs, adjusting those designs for new realities/tech/etc. getting ahead of that game would (my gut feeling) have more costs than benefits.
Getting the Starship back is of huge value of them, and one of the main things that would stop that would be to lose enough engines that you don't make it to orbit. There's some payload number that lets you make it to orbit with, say, 2 engines failing to start - and beyond that, you just lose control of the vehicle all the time so it doesn't matter.
Assuming the payload is low enough value, it makes sense to fill it up as far as you can without lowering the probability of success unrealistically.
What is the production rate of these birds?
If you have a 50/50 chance of success now and a 25% chance a month later, and you can't replace the lost birds in production in that interval, it makes sense to hedge irrespective of production cost.
6) Starlink v3 is itself new and nearly untested. Launching a lot of v3.00 models, then discovering that they really need to be upgraded to v3.01 to fix various hardware issues, is not a win.
Yes, and that could also tie back into #4:
>Starlink v3 manufacturing is delayed and they don't have enough units, which I find doubtful given Starship is years late and they should have a backlog of v3s waiting to launch
This assumes that a delay isn't completely purposeful. Technology and their experience with Starlink has continued to advance over those years of delay, it's not like they simply stopped iterating with Starlink v2, they just couldn't do everything or put all the pieces together in one package due to size/mass. But I'd be unsurprised if they took advantage of those extra years to keep working on it. They've proven they can ramp Starlink production easily, it's not clear they'd have any reason to produce some big backlog and have it sitting in a warehouse. Seems better to tie it closely to Starship's dev cycle so they end up launching current stuff, not sats that have been sitting around and are now years old already. They can ramp v3 Starlink production alongside Starship.
Which makes it the third heaviest orbital payload in all of history.
Funny thing to be disappointed about.
I'm not excited about more Starlink satellites.
They're also highly profitable, and fund/subsidize future missions. Recall, Starship development was funded by Starlink.
Ask your favorite AI about Michael D. Griffin and Pete Worden and their connection to SpaceX
The other moon lander NASA is going forward with has a tiny fraction of that, and there are plenty of people who think it’s better.
It continues to improve. Be patient.
That has been the narrative about every single step spacex has ever taken.
And you know what the trend is?
They are kicking fucking ass. Annihilating old space and the writing the game one incremental win at a time.
Yes, the trend is incredibly good.
All of Starlink's future ambitions are blocked by today's Starship.
be glad it wasn't mass simulators